Sketching Interfaces

A full-day workshop with Eva-Lotta Lamm - April 4, 2016

Sketching is a core skill and tool of any designer. It is a quick and cheap way to ideate, develop and iterate on possible design solutions, both alone and with a group.

In this workshop, we will take a closer look at when and how to use sketching in the design process, how to make your sketches communicate more clearly and efficiently and how to run a collaborative sketching session with a group of people. We will start with basic sketching techniques and build up the pace through a mix of theory, exercises, practise sessions and group critiques.

What you’ll learn

When to use sketching in the design process
Sketching out flows to provide an overview
Sketching detailed screen designs
Sketching interactions and transitions
Labelling and annotating your sketches
How to decide on the right level of fidelity for your sketches
How to run a sketching session with your team
Tips and tricks to enhance your sketches

Who should attend

This workshop is ideal for Designers, Developers, Product Managers or anyone who is involved in creating websites or applications and wants to add sketching to their range of tools. All skill levels are welcome and no previous sketching skills or knowledge are necessary.

Read our blog article for more information about this workshop

Location: Eretz Israel Museum  April 4, 2016 / 9:00-17:00

Eva-Lotta Lamm is a User Experience Designer and Illustrator. She has over 12 years of experience working on digital products as an in-house designer for Google, Skype, and Yahoo! as well as freelancing and consulting for various agencies and her own clients.

Eva teaches sketching and is interested in exploring the area of Visual Improvisation – looking at the parallels between sketching and improvisation to explore how some of the principles from her regular theatre improvisation practice can be used to inspire visual work.